I am a Principal Technical UI Designer with a computer science background and 8 years of hands-on technical UI, pipeline building, and team leadership experience. I have built everything from full menu systems to highly polished micro elements. I excel at solving complex design problems, building sustainable, easy to use components, and delivering high quality and dependable player experiences
Working on something secret at Final Strike Games. Previously worked at Wildlight Entertainment on Highguard, Bungie on Destiny 2, and Midwinter Entertainment on Scavengers.
I stumbled upon my love for making games in 2013 and decided to move out to Washington to pursue that dream. In 2019, I graduated with a Bachelor of Science in Computer Science and Game Design degree from DigiPen Institute of Technology with a focus on technical design and production.
When I am not playing or working on games, I am likely skating, snowboarding, rock climbing, or enjoying the beautiful state of Washington with my wife and our dogs.