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Highguard Raid HUD and Game Messaging Breakdown

This is the progression of the Raid HUD and Game Messaging UI in Highguard from Figma spec (done by Luke Aiello https://lukeaiello.com/) to final implementation in Unreal Engine. A big part of my job as a Technical UI Designer is to take the UI/UX Designer and UI Artist's vision and implement it as 1:1 as possible. Our team leveraged Figma, Unreal Engine, and Photoshop to make this happen. After the initial UX design and wireframing (done by Jamile Marcellino https://www.linkedin.com/in/jamile-marcellino/), the UI Artist (Luke Aiello) would iterate on the final art spec in Figma and provide detailed breakdowns of the content. When the art spec was completed and passed off, I would iterate on it in Unreal Engine frequently taking screenshots and leveraging Photoshop guides to ensure my implementation was 1:1.

With the exception of iconography all of the work shown was built either using the Material Editor or UMG. No rasterized bitmaps were used for Raid HUD and Game Messaging UI elements.

At the time of this post, some elements have pivoted from the original spec and may not be accounted for in the Figma examples.

Highguard Game Messaging Screenshot

Highguard Game Messaging Screenshot

Highguard Game Messaging Screenshot

Highguard Game Messaging Screenshot

Raid HUD UI Art Spec (Figma)

Raid HUD UI Art Spec (Figma)

Raid HUD UI Art Spec (Figma)

Raid HUD UI Art Spec (Figma)

Game Messaging UI Art Spec (Figma)

Game Messaging UI Art Spec (Figma)

Highguard Overtime Messaging Screenshot

Highguard Overtime Messaging Screenshot

Highguard Overtime Messaging Screenshot

Highguard Overtime Messaging Screenshot

Highguare Overtime Messaging Screenshot

Highguare Overtime Messaging Screenshot

Highguard Overtime Messaging Screenshot

Highguard Overtime Messaging Screenshot

Overtime Messaging UI Art Spec (Figma)

Overtime Messaging UI Art Spec (Figma)

Highguard Objective States Screenshot

Highguard Objective States Screenshot

Objective States UI Art Spec (Figma)

Objective States UI Art Spec (Figma)

Highguard Raid Messaging Screenshot

Highguard Raid Messaging Screenshot

Raid Messaging UI Art Spec (Figma)

Raid Messaging UI Art Spec (Figma)

Highguard Defeat Screenshot

Highguard Defeat Screenshot

Win Lose UI Art Spec (Figma)

Win Lose UI Art Spec (Figma)